Three-Player Chess Arena

Game Rules

Board

Regular hexagon, 96 cells (quadrilaterals), 2 colors (light/dark). 12 columns (A–L), rows 1–12.

Three segments of 32 cells each:

SegmentPlayerColumnsRows
1WhiteA–H1–4
2BlackA–D, I–L5–8
3RedE–H, I–L9–12

Invalid cells: E5–H8, I1–L4, A9–D12 (48 combinations do not exist).

Bridges (columns connecting two segments): A–D: White↔Black, E–H: White↔Red, I–L: Black↔Red.

Starting Position

Each player: 1 King, 1 Queen, 2 Rooks, 2 Bishops, 2 Knights, 8 Pawns.

Row order (left-to-right from player's view): R N B Q K B N R. Pawns on next row inward.

PlayerPiece RowPawn RowKingQueen
White12E1D1
Black87I8D8
Red1211I12E12

Turn Order

White → Black → Red → White → … (clockwise). Eliminated players are skipped.

Pieces

PieceMovement
King1 cell in any direction. Cannot move into check.
QueenAny distance along orthogonal or diagonal lines.
RookAny distance along orthogonal lines (rows/columns).
BishopAny distance along diagonal lines. Same color only.
KnightL-shape (2+1 orthogonal). Can jump over pieces.
PawnForward 1 cell along column. Captures diagonally forward.

Pawn directions: Each player's 8 pawns split into 2 groups of 4, heading toward different opponents via their column's bridge.

Special Rules

Checkmate & Piece Inheritance

When a player is checkmated:

Win Condition

Checkmate both opponents. First checkmate captures their pieces; second checkmate wins the game.

Draws

Stalemate

A player with no legal moves (not in check) skips their turn until a move becomes available. Stalemate is not a draw condition in the 3-player variant.