Regular hexagon, 96 cells (quadrilaterals), 2 colors (light/dark). 12 columns (A–L), rows 1–12.
Three segments of 32 cells each:
| Segment | Player | Columns | Rows |
|---|---|---|---|
| 1 | White | A–H | 1–4 |
| 2 | Black | A–D, I–L | 5–8 |
| 3 | Red | E–H, I–L | 9–12 |
Invalid cells: E5–H8, I1–L4, A9–D12 (48 combinations do not exist).
Bridges (columns connecting two segments): A–D: White↔Black, E–H: White↔Red, I–L: Black↔Red.
Each player: 1 King, 1 Queen, 2 Rooks, 2 Bishops, 2 Knights, 8 Pawns.
Row order (left-to-right from player's view): R N B Q K B N R. Pawns on next row inward.
| Player | Piece Row | Pawn Row | King | Queen |
|---|---|---|---|---|
| White | 1 | 2 | E1 | D1 |
| Black | 8 | 7 | I8 | D8 |
| Red | 12 | 11 | I12 | E12 |
White → Black → Red → White → … (clockwise). Eliminated players are skipped.
| Piece | Movement |
|---|---|
| King | 1 cell in any direction. Cannot move into check. |
| Queen | Any distance along orthogonal or diagonal lines. |
| Rook | Any distance along orthogonal lines (rows/columns). |
| Bishop | Any distance along diagonal lines. Same color only. |
| Knight | L-shape (2+1 orthogonal). Can jump over pieces. |
| Pawn | Forward 1 cell along column. Captures diagonally forward. |
Pawn directions: Each player's 8 pawns split into 2 groups of 4, heading toward different opponents via their column's bridge.
When a player is checkmated:
Checkmate both opponents. First checkmate captures their pieces; second checkmate wins the game.
A player with no legal moves (not in check) skips their turn until a move becomes available. Stalemate is not a draw condition in the 3-player variant.